Monster Rancher Player Count and Stats (2024)

Monster Rancher player count Stats and FactsHere are a few of the most interesting Monster Rancher facts and stats I was able to dig up. As always, be sure to check back in the future as I will be updating this post as new and updated stats become available.

Monster Rancher player count:

125,000 game units sold in Japan

Last updated 2/4/13


That’s all for now. Be sure to check back soon as we update all video game stats as soon as more are provided.

Game Description

“Monster Rancher” (known as “Monster Farm” in Japan) is a simulation video game developed by Tecmo for the PlayStation console. Released in 1997, the game introduced an innovative concept where players could generate creatures to raise and train by using physical CDs as input to create unique monsters.

Key features and elements of “Monster Rancher” include:

  1. CD Input System: One of the standout features of “Monster Rancher” was its CD input system. Players could use audio CDs, game discs, or other CDs as inputs to generate monsters. Each CD would produce a different monster with its own attributes and appearance. This mechanic added an element of surprise and creativity to the game.

  2. Monster Raising and Training: Players assumed the role of a monster rancher, responsible for raising and training their created creatures. Players would guide their monsters through various activities to improve their abilities and stats.

  3. Battles: Monsters could participate in battles against opponents in various arenas. The outcome of battles depended on the monsters’ attributes, training, and tactics. Winning battles earned rewards and improved the monsters’ abilities.

  4. Monster Types: The game featured a variety of monster types, each with distinct characteristics, appearances, and strengths. Players could experiment with different types to discover optimal strategies.

  5. Caring for Monsters: Players had to manage their monsters’ needs by feeding them, giving them rest, and keeping them healthy. The better a player cared for their monster, the stronger it would become.

  6. Training Facilities: The game included training facilities such as gyms, pools, and tracks where players could improve their monsters’ skills. Training required careful consideration of the monsters’ strengths and weaknesses.

  7. Breeding: As monsters grew and gained experience, they could be bred to create new generations with improved abilities and attributes.

  8. Exploration: Players could explore the game world to find items, interact with other characters, and uncover hidden secrets.

  9. Strategy and Decision-Making: Players had to make strategic decisions about training, battling, and breeding to create powerful and unique monsters.

  10. Sequel and Spin-offs: “Monster Rancher” spawned several sequels and spin-off games across multiple platforms, each expanding on the core concept of raising and battling creatures.

The innovative CD input system of “Monster Rancher” set it apart from other simulation games of its time. The ability to use real-world CDs to create monsters added an element of surprise and creativity that captivated players. The game’s focus on raising, training, and battling monsters offered a unique and engaging experience, making it a memorable title in the simulation and monster-raising genre.

Game Details

Here is pretty much everything you ever wanted to know about Monster Rancher.


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Recent News

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About the Author

Craig Smith
VideoGamesStats Publisher. Director of Marketing by day and I run this little site at night. Other interests include Disney, Sports, 80's Nostalgia, LEGO, Star Wars and Tech Gadgets. Other sites include DisneyNews.us and DMR.