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Game Description
Maniac Mansion is a point-and-click adventure game developed and published by Lucasfilm Games (now known as LucasArts) for the Commodore 64 in 1987. The game was designed by Ron Gilbert and Gary Winnick, and it has since become a cult classic among adventure game fans.
In Maniac Mansion, the player controls a group of three teenagers who break into the titular mansion to rescue their friend Sandy, who has been kidnapped by the evil Dr. Fred. The mansion is filled with hazards, puzzles, and bizarre characters, and the player must use their wits and problem-solving skills to progress through the game.
The game was notable for its use of a “verb-object” interface, which allowed the player to interact with the game world by selecting verbs (such as “open” or “use”) and objects (such as “door” or “key”) from a menu. This interface became a hallmark of LucasArts adventure games, and it was later refined and improved in games such as The Secret of Monkey Island and Day of the Tentacle.
Maniac Mansion was also notable for its irreverent humor and satirical take on horror and science fiction tropes. The game included multiple possible endings and a high level of interactivity, which encouraged players to experiment and explore the game’s world.
Maniac Mansion was a critical and commercial success upon its release, and it has since been ported to numerous platforms, including the Nintendo Entertainment System and the PC. The game’s legacy has also been felt in the numerous adventure games that have followed in its wake, which have borrowed heavily from its design and style.
Game Details
Here is pretty much everything you ever wanted to know about Maniac Mansion.
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- Game Developer(s):
- LucasArts
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- Game Publisher(s):
- LucasArts
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- Year Released:
- 1987
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- Available Platform(s):
- Nintendo Entertainment System (NES)
- Commodore Amiga
- Commodore 64
- PC
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- Number of Players:
- Single-Player
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- Type(s) of Game:
- Action Adventure Video Games
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