Rise of Nightmares Player Count and Stats (2024)

Rise of Nightmares player count Stats and FactsHere are a few of the most interesting Rise of Nightmares facts and stats I was able to dig up including player counts. As always, be sure to check back in the future as I will be updating this post as new and updated stats become available.

Rise of Nightmares player count:

200,000 games sold

Last updated 10/31/11


That’s all for now. Be sure to check back soon as we update all video game stats as soon as more are provided.

Game Description

“Rise of Nightmares” is a survival horror video game that offers an immersive and visceral experience through the use of motion controls. Developed by Sega and released in 2011 exclusively for the Xbox 360’s Kinect peripheral, the game aims to provide players with a more interactive and intense horror experience by leveraging the Kinect’s motion-sensing technology.

In “Rise of Nightmares,” players take on the role of an American tourist who must navigate through a nightmarish world to rescue his wife from a mysterious and malevolent scientist. The game is set in a first-person perspective, allowing players to physically mimic actions such as walking, running, and fighting using their own body movements.

The gameplay revolves around exploring various environments, solving puzzles, and engaging in combat against a variety of grotesque enemies. Using the Kinect, players can swing their arms to perform melee attacks, block incoming strikes, and interact with objects in the environment. The motion controls are designed to create a sense of immersion and tension, as players physically react to the threats in the game.

“Rise of Nightmares” features a dark and disturbing atmosphere, with unsettling locations and creepy enemies that contribute to the horror experience. The game embraces traditional horror elements such as jump scares, suspenseful moments, and a sense of isolation in its narrative.

Due to its unique reliance on motion controls, the game received mixed reviews from players and critics. While some appreciated the attempt to provide an immersive horror experience, others found the motion controls to be imprecise and frustrating at times.

Overall, “Rise of Nightmares” aimed to capitalize on the Kinect’s capabilities to deliver a horror experience that made players feel like they were physically present in the nightmarish world. Whether it successfully achieved this goal or not largely depended on players’ preferences for motion controls and their willingness to immerse themselves in the visceral horror offered by the game.

Game Trailer

Game Details

Here is pretty much everything you ever wanted to know about Rise of Nightmares.


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About the Author

Craig Smith
VideoGamesStats Publisher. Director of Marketing by day and I run this little site at night. Other interests include Disney, Sports, 80's Nostalgia, LEGO, Star Wars and Tech Gadgets. Other sites include DisneyNews.us and DMR.